Twin Engine Clash (4-Dec-42)

by Joe Ferrara

Background: As the Allied drive on Tunis bogged down, air action continued. Flights of P-38s from the 48th Fighter Squadron and Me-210s from III/ZG 26 encountered each other over the front lines. In the ensuing combat, the Lightnings claimed two of the Me-210s and drove off the rest. The Lightnings finished their flights by strafing German troops and clearly carried the day, this day.

Map

Ground map from Achtung! Spitfire

Game Length

20 turns

Aircraft:

USAAF = Four Lockheed P-38F-15 Lightnings
  Luftwaffe = Four Messerschmitt Me-210A

Set Up

Allies

Axis

Special Rules:

  1. Prior to setup, each player secretly selects whether his aircraft have a "sweep" mission or a "strike" mission: Reveal aircraft missions, loads and altitudes simultaneously.
  2. Treat all woods and river hexes as clear; treat all town hexes as rough, elevation 1.0.
  3. Sherman tanks are the equivalent of Pz IV: They have a hard defense strength of 15 and a point target strength of 7. Tanks are worth 15 VP if destroyed, 7 VP if damaged.
  4. All tanks and infantry have a single MG34 (Axis) or 50 caliber (US) flak.
  5. The map is fixed; aircraft that exit may not reenter.
  6. Score VPs normally. Any other result is a draw. Reveal which aircraft if damage level is severe.

Additional Rules:

National Training Standards: Roll for pilot skill level

  1. Axis = Good
  2. Allies = Average

Roll for additional abilities if desired. Treat any "ace" results for the US as "gifted-crack shot" as there are no US aces at this point in the war.

ADC Availablility:

The P38F-15 and Me-210A-1/B-1 can both be found at Uncle Ted's

Variants

  1. Other Aircraft: The Allied player may replace the P-38s with an equal number of USAAF (P-39Ds, P-40Fs or Spitfire Vcs) or RAF (Hurricane IICs or Spitfire Vcs) aircraft. RAF pilots may be aces. The Axis player may replace the Me-210s with either Fw-190A-3/U3 or Me-109G-2/R1.
  2. Tougher Flak: Add two entrenched light flak units to both sides. These guns are placed adjacent to any friendly ground unit. Use the quad 50 caliber M51 for the US and the 20mm Flak 38 for the Axis.
  3. Random Mission: If players wish to determine roles randomly, then they may each roll a D10 prior to play. On a roll of 5 or more the player has a "sweep" roll. Add 2 to all P-38, P-40 and Hurricane rolls.

Source: