Background: A B-26 Invader from the newly arrived 452nd Wing was
bounced by three Chinese Yak-9s. The Invader defended itself and shot down one
of its assailants. Two F-51 Mustangs from the 18th
Fighter Wing arrived on the scene and splashed the two remaining Yaks.
Map: Blue Sky
Aircraft:
United Nations
=
One B-26B-50 Invader
Two F-51D-20 Mustang
Communist China
=
3 Yakovlev Yak-9D
Set Up:
The B-26 begins in hex 2926, facing north, speed 5.0, altitude 4.0, wings
level.
The Yaks begin no closer than four hexes to the Invader at any legal speed,
bank and altitude desired.
The Mustangs enter from the south edge of the map on turn 4 (after all Yaks
have moved) at any legal speed, altitude and bank angle.
Game Length: 20 turns
Special Rules
Score one Chinese VP for every load point that the B-26 jettisons.
Any UN aircraft exiting the north edge of the play area is presumed shot
down for full VPs, plus VPs for any existing damage.
Additional Rules:
Pilot Quality : Generate the pilots per rule 12.3.
The Yaks are organized as 1 element. Training Standard=Limited
No Yak-9 pilot may be a crack shot.
United Nations (USAAF) Training Standard=Good
The Invader begins Loaded with eight M57 250 lb bombs in the bombbay and
eight HVAR underwing.
Notes:
The Yak-9 was published in Airpower #35. The B-26B was published
in Airpower #51.